The video game industry has become a stronghold, not even a crippling economy can bring down. At $64 billion in sales a year you must go else where to find an effect of the economy today. Video games have evolved from a fad to a beast that has made war with some other hobbies and entertainment to become necessity in everyday life. Politics and other technologies have made war, but none has slain this dragon. Since theshaky unpredictable beginning of the first commercial home system to this mammoth transforming technology; many products have come and gone over the span of forty years. But what exactly is the fascination?
Spawning through the missile defense systems in the 1940’s the الويب was manufactured in 1952 called OXO. Using a light pen it had been much like Tic-Tac-Toe. University mainframes were used initially and most games were introduced by individuals as being a hobby which meant production was minimal and also the games were forgotten. Almost simultaneously the arcade system and home console were released and they also introduced the usage of joysticks. In 1971 the Galaxy Game was installed at a student union at Stanford University and expanded to eight arcade games in 1972. Then eventually color arcade systems were introduced in 1979 which games became commercialized. 1972 The Magnavox Odyssey home system was introduced in america, which used cartridges (later becomes programmable) that used jumpers which enabled/disabled various switches within the unit, altering the circuit logic so multiple games might be played on the same system. 1976 games were programmed on chips and inserted in plastic cartridges. Now as opposed to having games programmed in systems there may be a library of games.
In Japan a comeback was on the rise by video game companies. 1985 Nintendo Entertainment System(NES) was launched bundled with Super Mario Brothers. With a redesigned controller that used a D-Pad and several buttons NES was the foundation for future consoles. NES had a ten year reign but games demanding more processing power for graphics, game play, and saving space the fight for supremacy raged on. During the reign of NES many factors and inventions gave hope and nervousness to gamers and developers. Whilst the internet gave approach to multiplayer online games the house consoles companies were researching the latest components for their systems. In the early 1990’s Sega Genesis was introduced and slowly took hold of markets, but eventually made a direct impact. The increase of categorizing games as genres, as a result of bigger libraries of games and 3D graphics, made courts part of and contend the content being distributed by these companies. Their complaint “games were too violent and looked too real”. Little did the courts know their last comment is exactly what were making gamers hungrier for every release. New laws by putting an age limit on who could buy violent games defused that fight, but that wasn’t the last war the video game industry would face. 1991 Nintendo released the Super NES and Sega’s argument against it, even though they both were 16-bit systems, was that Super NES was too slow. So, the formula for consoles became great graphics, processing, and game play.
Being portable was another question raised through the industry which gave birth to handheld systems. In 1980 handheld LCD’s became available, however, not until 1989 when Nintendo launched Game Boy then portable handhelds took hold. While Sega and Nintendo were in a struggle of power PlayStation made it’s debut inside the console market in 1995. PlayStation launched by using cd’s instead of cartridges which became another milestone and basic for that industry, but PlayStation still didn’t have support in some markets and game companies until they realised cd’s held more data and were cheaper to create. This might lead to counter act with their own cd consoles. Nintendo 64 was actually a success, yet still using cartridges the cost pushed game companies away, and Nintendo started losing game titles. Nintendo developed GameCube a cd based system, but absence of adult oriented games and small library it wasn’t as fashionable as PlayStation. Sega released Dreamcast in 1998 with a built in modem for online play which pioneered online gaming with consoles, but failed.
PlayStation released PS2 in 1998 though using the feeling of without having a substantial competitor a comment was created that will change and propel the evolution in the video game technology. “Video game systems are the next computers” helped merge the computer and video game consoles yet keep these separate. Feeling threatened Microsoft’s CEO Bill Gates, who is among the richest men in the world, would branch out of his Windows software to produce Xbox in late 2001. His goal ended up being to be the ideal gaming system and wouldn’t stop at any means. He had the finances to look into and develop. Bill used his PC technology including Intel Processors and hard drives, and place it to utilize in the Xbox even although it was a loss for Microsoft, but that could secure his Windows brand. With Xbox’s graphics, hit game titles, and web-based gaming with the console having a great deal money invested in them one other companies didn’t possess the funds threatening computers anymore. Feeling dominated in the home systems Nintendo and PlayStation centered on there handhelds. Each had their particular unique technology to ensure they are floating and evenly matched. Nintendo DS prospered with there touchscreen display while PSP in love with multi use. PSP had such high graphics that you might watch movies and play games. Even though handhelds didn’t go above consoles you can still find markets where they thrive due to there portability. Microsoft released Xbox 360 Console in November 2005 while PS3 hit the selves soon after. Both setting the technology standard for systems, both featured high-definition graphics, large hard drive-based secondary storage, integrated networking, as well as a companion on-line gameplay and sales platform. PS3 debuted higher in price because of Blu-ray and Wi-Fi technology.
Nintendo came back with force by introducing the Wii late 2006 due to the motion controller’s even though critics thought it could fail. In addition, it was lower in specifications, but another innovative invention kept Nintendo in the game. The auto and cellular phone industry was invaded by the video games expansion. Cars went from having systems custom integrated to standard away from factory. Cell phone went from having pre loaded games to being able to download from online which took a chunk of support from your handheld business. Even using these new toys people was left in shock because of Nintendo Wii’s player interaction, but Xbox and PS 3’s online multiplayer action still experienced a great hold. While PlayStation tried to reinvent the wheel with their own motion controller PlayStation Relocate 2010. Microsoft went with a knock out blow by releasing Kinect for Xbox 360 Console. Kinect is actually a motion sensor technology that uses no controllers. These motion systems have spread the interest from teenagers and teenagers towards the elderly who can’t physically get involved in sports, The genres now include sport fitness for people who can’t afford gym membership, senior centers and community centers. It looks too soon to share with how effective Microsoft and PlayStation waoexh be against Nintendo seeing we have been only in the 3rd round in a 12 round 3 way fight. January 2011 will show who reigns supreme if the sales from your holidays are calculated.
It seems because this industry evolves that science-fiction novels our grandparents read are visiting life. Just like how human cloning and space travel was imagined but wasn’t realized until decades later, I wonder when and if warp zones or molecular separation are introduced who will discover it. Is actually a worm hole planning to transport gamers in the future if they are challenged to a virtual reality fight? One thing is certain and that is certainly people be aware of the products out there as well as the games that they support. It will not be a con.